Experience

Unplay, Inc


11/2023 to present

Senior Software Engineer - Unity / C#


Senior engineering role working under the CTO. Worked on wide-ranging tasks including database integration, voice- and video- integration, UI, gameplay implementation, and tools-building within Unity. Unplay is a VC-funded start-up building an immersive, real-time storytelling platform for social roleplaying.

Wimo Games


2/2022 to 11/2022

Lead Software Engineer - Unity / C#


Expansion of previous engineering role, adding responsibilities to serve as lead programmer on the live game "RPG Dice: Heroes of Whitestone". Generally responsible for Tech direction and day-to-day management of four programmers, while serving as the Tech point person for the Live Ops group, which involved coordinating responses to emergent bugs, issuing patches and new release builds.

Wimo Games / Kingsisle Ent.


2/2013 to 2/2022

Software Engineer - Unity / C#


Generalist programmer using C# with Unity. Worked closely with other departments (Game Design, Art, Core Tech) on a daily basis to rapidly iterate on ideas and execute several mobile game projects, including the globally released title "RPG Dice: Heroes of Whitestone". Specialized in UI and Gameplay programming, and responsible for producing polished and efficient Unity components, prefabs, custom tools, implementing gameplay mechanics and service code, all while responding to bug fixes and playtesting feedback throughout several entire game cycles from prototype to live release.

Paul Bernhart Exhibits


2/2010 to 2/2013

Interactive Programmer - Actionscript / AIR


Sole programmer on a twelve-person museum exhibit design-and-build team. Provided technical perspective for all proposed designs and programmed all software needs for the exhibits, which were primarily implemented as XML-driven AIR/ActionScript 3 0 applications. Projects completed include the Gem & Mineral Hall and the Energy Hall in the Perot Museum of Nature and Science in Dallas, TX, the updated Visitor & Nature Center in the Garden Of The Gods Park in Colorado Springs, CO, and several bespoke applications for individual clients

Projects

RPG DICE: Heroes of Whitestone

RPG Dice: Heroes of Whitestone combines strategy board games and epic battle RPG story adventures to create a compelling free-to-play experience. Summon and level up a guild of heroes, collect gear, and roll the dice against PvE and PvP elements and build up your team and become the Heroes of Whitestone.

Responsibilities: Primary UI programmer, implementation and iteration on complex turn-based status-heavy JRPG style 5v5 combat, and general gameplay and system programming such as: Collecting & Leveling Up Heroes, Guild Features (invitation, management, guild events, participation rewards, etc), Achievements, Analtyics, Rotating and Seasonal Events, PvP Arena Championship and Leaderboards


War Goonz

Build an army of high-powered Goonz and battle PvP in this post-apocalyptic ‘Murica mashup of tower defense and Kaiju rampager!

Defend your territory against zombies, aliens, mutants, and monsters. With unique Goonz and Towers at your disposal, you can raid opponents and protect your base.


Monster Battle World

Take command of your Monster Squad to destroy enemy forces in this Kaiju themed action RPG brawler!

  • Battle giant monsters and rampage through cities
  • Collect and evolve epic monsters like the King Quake Gorilla, the Dinoscorch T-Rex, and more
  • Unleash rage abilities like fire breath and earthquake to destroy your enemy
  • Build your own Monster Headquarters
  • Explore the story in Campaign cities, take on Challenge cities, and loot Scavenge cities for resources!