Senior Unity Developer building reliable gameplay systems, user interfaces, and production tools across multiple full development cycles. Working with engineering, design, and art to ship fun and polished games.
Core systems for rewards, collectibles, player profiles, seasonal content, and board mechanics on premium mobile projects. Focused on modularity, performance, and close collaboration with design and art.
Reported to CTO. Shipped critical UI and gameplay features for a VC-backed immersive storytelling platform. Integrated complex database backends, voice/video chat, and built custom Unity tools to streamline production.
Technical lead on RPG Dice: Heroes of Whitestone. Managed engineering team, oversaw live operations, drove rapid bug resolution and continuous version updates.
Generalist programmer across gameplay systems and UI. Multiple mobile game projects from prototype through live release, including RPG Dice: Heroes of Whitestone. Built components, prefabs, custom tools, and service code.
Interactive multimedia exhibits for museums and private clients, including the Perot Museum of Nature and Science and Garden of the Gods Visitor Center.
Mobile hero collector with a 5v5 turn-based JRPG combat system. Gameplay developer and primary UI developer — combat, inventory, guilds, achievements, analytics, seasonal events, and competitive PvP Arena with leaderboards.
Online social roleplaying game. Rapid prototyping of experimental mechanics and immersive systems, building a universe of novel social experiences from scratch.
Strategic tower defense with post-apocalyptic flavor. Primary UI developer — enemy AI, resource management, city building, and async multiplayer raid mechanics.
Monster collection, evolution, and base management with rage and special ability combat. User interface and gameplay systems.
UI Programmer on kid-focused, tactical, turn-based MMORPGs. Scaleform with AS3 — front-end interfaces and new features.